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Having a Hard Time
Before anything else, I want to get one thing out of the way. I’m not someone who defaults to blaming circumstances, people, or the environment. That’s never really been how I work. When something feels off, my first instinct is to look inward. What did I choose? What did I miss? What should I have done differently? Responsibility, at least for me, always comes before blame. That’s the mindset I’m writing this from. I’ve been meaning to write for a while now. Not because I l
The Truth About Working in Korea
I’ve been in this industry long enough to see cycles repeat. Different studios, different projects, different names on the walls, but underneath it all, the same cultural patterns show up again and again. And here’s the part people don’t want to hear: working in Korea isn’t brutally hard because of the long hours, or the competition, or even the pressure from the global market. Those things are real, but they’re manageable. What eats at me day after day is much quieter: peop
What I’ve Learned—And What I’m Still Learning
Working at the intersection of creativity, tech, and user-driven product development has changed how I think—completely. Not just more deeply, but differently. Wider. Sharper. With more responsibility behind every decision. And looking back, I realize I’ve gone through some major shifts. Shift #1: From building for approval to building for impact — In VFX and CG-heavy pipelines, a lot of the job is executing to spec. You’re proving your ability through polish, consistency,
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